000 | 01318cam a2200253 4500500 | ||
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005 | 20250112061328.0 | ||
041 | _afre | ||
042 | _adc | ||
100 | 1 | 0 |
_aRochas, Audrey _eauthor |
245 | 0 | 0 | _aGamification: An unexplored lever for talent retention in the digital age |
260 | _c2020. | ||
500 | _a11 | ||
520 | _aThis article aims to identify different ways to increase employee retention. More specifically, it targets generations X and Y, which are now working alongside each other, and addresses the need to rethink organizations to improve engagement while offering employees a fulfilling experience. Based on academic literature concerning employee engagement, the specificities of generations X and Y in the workplace, and the concept of gamification, this article proposes a positive, intergenerational system, based on gamification, that enhances loyalty toward the organization. | ||
690 | _aloyalty | ||
690 | _aengagement | ||
690 | _adigitalization | ||
690 | _agamification | ||
690 | _aloyalty | ||
690 | _aengagement | ||
690 | _adigitalization | ||
690 | _agamification | ||
786 | 0 | _nLa Revue des Sciences de Gestion | o 301-302 | 1 | 2020-09-24 | p. 99-106 | 1160-7742 | |
856 | 4 | 1 | _uhttps://shs.cairn.info/journal-revue-des-sciences-de-gestion-2020-1-page-99?lang=en |
999 |
_c226489 _d226489 |