000 | 01415cam a2200301 4500500 | ||
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005 | 20250112063312.0 | ||
041 | _afre | ||
042 | _adc | ||
100 | 1 | 0 |
_aHaza, Marion _eauthor |
245 | 0 | 0 | _aDystopian cultural objects and adolescence |
260 | _c2024. | ||
500 | _a40 | ||
520 | _aAfter redefining utopia and dystopia, this article deploys the analogy between the pubertal process and the dystopian scenario. Adolescents are the heroes of their own story, resisting the torment of puberty to become part of society as future adults, sometimes at a psychopathological sacrifice. Adolescent cultural objects serve to carry and protect them in the face of this dystopian journey: the dystopian fictions of contemporary adolescents (books, manga, video games, etc.) represent their internal conflicts, make it possible for them to identify or counter-identify, and enable them to share these with others, be they their peers, adults, or therapists. | ||
690 | _aculture | ||
690 | _aadolescence | ||
690 | _adystopia | ||
690 | _atransference | ||
690 | _apsychotherapy | ||
690 | _ahero | ||
690 | _aculture | ||
690 | _aadolescence | ||
690 | _adystopia | ||
690 | _atransference | ||
690 | _apsychotherapy | ||
690 | _ahero | ||
786 | 0 | _nTopique | o 160 | 1 | 2024-01-01 | p. 97-110 | 0040-9375 | |
856 | 4 | 1 | _uhttps://shs.cairn.info/journal-topique-2024-1-page-97?lang=en |
999 |
_c233229 _d233229 |