000 01415cam a2200301 4500500
005 20250112063312.0
041 _afre
042 _adc
100 1 0 _aHaza, Marion
_eauthor
245 0 0 _aDystopian cultural objects and adolescence
260 _c2024.
500 _a40
520 _aAfter redefining utopia and dystopia, this article deploys the analogy between the pubertal process and the dystopian scenario. Adolescents are the heroes of their own story, resisting the torment of puberty to become part of society as future adults, sometimes at a psychopathological sacrifice. Adolescent cultural objects serve to carry and protect them in the face of this dystopian journey: the dystopian fictions of contemporary adolescents (books, manga, video games, etc.) represent their internal conflicts, make it possible for them to identify or counter-identify, and enable them to share these with others, be they their peers, adults, or therapists.
690 _aculture
690 _aadolescence
690 _adystopia
690 _atransference
690 _apsychotherapy
690 _ahero
690 _aculture
690 _aadolescence
690 _adystopia
690 _atransference
690 _apsychotherapy
690 _ahero
786 0 _nTopique | o 160 | 1 | 2024-01-01 | p. 97-110 | 0040-9375
856 4 1 _uhttps://shs.cairn.info/journal-topique-2024-1-page-97?lang=en
999 _c233229
_d233229