000 01192cam a2200193 4500500
005 20250119085705.0
041 _afre
042 _adc
100 1 0 _aCogerino, Alessandro
_eauthor
245 0 0 _aThe Construction of the Avatar on Second Life: A Game of Constraints between Reality and Virtual Society
260 _c2009.
500 _a47
520 _aThe idea of using fictional characters to represents the human is one of the fundamental components of Indo-European culture and finds new expression thanks to the Internet and the development of virtual worlds. The avatar, the digital representation of a real “player,” is the talk of the town in recent years mainly because of the success of Second Life, the most famous of these universes. How the avatar is constructed reflects the compromise between the freedom of expression offered by the virtual and the emergence of social structures proper to human beings.
690 _aqualitative study
690 _aSecond Life
690 _aavatar
786 0 _nAdolescence | 27 | 3 | 2009-10-26 | p. 621-629 | 0751-7696
856 4 1 _uhttps://shs.cairn.info/journal-adolescence-2009-3-page-621?lang=en&redirect-ssocas=7080
999 _c405427
_d405427