000 01988cam a2200313 4500500
005 20250119111524.0
041 _afre
042 _adc
100 1 0 _aForsyth, Katherine
_eauthor
700 1 0 _a Parsons, Geraldine
_eauthor
245 0 0 _aBattles of the sexes
260 _c2023.
500 _a42
520 _aThe early Irish loved board games. This is clear both from archaeological finds of gaming equipment and from the numerous references to the playing of board games in vernacular literature. While much of the secular literature of early Ireland presents narratives set in an imagined past, texts can nonetheless be investigated for insights into attitudes to gaming, by both men and women. Before the advent of chess, the most important game was the native fidchell, a ‘battle’-type game of pure skill derived from the Roman ludus latrunculorum. A selection of references to the playing of fidchell in prose and poetry, primarily from the Old and Middle Irish periods (seventh-thirteenth century CE) is used to explore the role of women as players among themselves and against men, focussing on the following themes: status, the social and physical context of games, the materiality of gaming equipment owned by women, the relationship between games and alcohol, gambling, eroticism and its absence, and attitudes to the intellectual capacity of women.
690 _ajeux de plateau
690 _aIrlande
690 _acompétences intellectuelles féminines
690 _alittérature médiévale
690 _aludus latrunculorum
690 _afidchell
690 _afidchell
690 _aludus latrunculorum
690 _amedieval literature
690 _aintellectual capacity of women
690 _aIreland
690 _aboard games
786 0 _nClio. Women, Gender, History | o 56 | 2 | 2023-04-03 | p. 67-89 | 1252-7017
856 4 1 _uhttps://shs.cairn.info/journal-clio-women-gender-history-2022-2-page-67?lang=en&redirect-ssocas=7080
999 _c413649
_d413649