000 01491cam a2200253 4500500
005 20250121050814.0
041 _afre
042 _adc
100 1 0 _aDuris, Olivier
_eauthor
245 0 0 _aVideo games as facilitators of intersubjective encounters with asd adolescents
260 _c2022.
500 _a3
520 _aVideo games are now recognised by many clinicians and researchers as highly relevant tools in care for children and adolescents. The present article aims to follow up on this work by focusing on the interest of the videogame medium in the context of encounters with young people with asd. Thus, through the account of the beginning of individual psychotherapeutic care of an adolescent with high functioning autism, we seek to explain how the video game emerges as a therapeutic mediation tool accompanying the asd subject towards boosting interactions with the therapist. The autistic subject is thus availed of an opportunity to facilitate the establishment of relations with another person, accompanying them towards a possible intersubjective meeting.
690 _atherapeutic mediation
690 _aadolescent
690 _aencounter
690 _avideo games
690 _atherapeutic mediation
690 _aadolescent
690 _aencounter
690 _avideo games
786 0 _nDialogue | o 236 | 2 | 2022-06-27 | p. 85-103 | 0242-8962
856 4 1 _uhttps://shs.cairn.info/journal-dialogue-2022-2-page-85?lang=en&redirect-ssocas=7080
999 _c463719
_d463719