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041 _afre
042 _adc
100 1 0 _aTer Minassian, Hovig
_eauthor
700 1 0 _a Rufat, Samuel
_eauthor
700 1 0 _a Coavoux, Samuel
_eauthor
700 1 0 _a Berry, Vincent
_eauthor
245 0 0 _aNavigating Video Games
260 _c2011.
500 _a36
520 _aWhile video games have become a major cultural practice, we still know little about the diversity of the video game audiences and their practices. Identifying the main issues in the reticularization of the territories in which video game are used, and rising above normative debates on violence and addiction, requires a multidisciplinary approach, at the interface between social and cultural geography, and the sociology of cultural practices. The analysis of video games as spatial systems enable an understanding of the interaction between the different levels of video game practices, and refocuses study on the players themselves.
690 _aspace
690 _aterritory
690 _avideo game
690 _acultural practice
690 _anetwork
786 0 _nL’Espace géographique | 40 | 3 | 2011-09-01 | p. 245-262 | 0046-2497
856 4 1 _uhttps://shs.cairn.info/journal-espace-geographique-2011-3-page-245?lang=en&redirect-ssocas=7080
999 _c471145
_d471145