000 01583cam a2200229 4500500
005 20250121055803.0
041 _afre
042 _adc
100 1 0 _aPeyron, David
_eauthor
245 0 0 _aTransmedia Worlds: An Identity Issue for Geek Culture
260 _c2015.
500 _a2
520 _aGeek culture and transmedia storytelling are experiencing an increasing visibility in the mediascape. The former is a subcultural phenomenon that has been in fashion since the early twenty-first century; the latter is a new way of constructing and promoting fiction that takes into account fan involvement and digital media. Both have been described separately, but with the help of the concept of convergence culture and the world as a transversal notion we can see them as two sides of the same coin. It is then possible to find their common roots in the seventies and observe the founding moments that brought about their emergence. With their approach to fiction in terms of worlds, details, and participatory culture, geeks have made transmedia storytelling possible while promoting a new aesthetic and using immersive worlds as a tool to construct their collective identity
690 _aidentity
690 _asubculture
690 _atransmedia
690 _aworlds
690 _aGeeks
690 _afans
786 0 _nLes Enjeux de l’information et de la communication | o 15/2 | 2 | 2015-08-02 | p. 51-61 | 1778-4239
856 4 1 _uhttps://shs.cairn.info/journal-les-enjeux-de-l-information-et-de-la-communication-2014-2-page-51?lang=en&redirect-ssocas=7080
999 _c473550
_d473550