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041 _afre
042 _adc
100 1 0 _aDonard, Véronique
_eauthor
700 1 0 _a Simar, Éric
_eauthor
245 0 0 _aVideo-Play Mediation in Psychotherapy
260 _c2012.
500 _a63
520 _aUsing ludic video materials in psychotherapy is an innovative practice. Today, we are more familiar with the virtual world’s possibilities to shed light on the patient’s inner universe and his psychic conflicts. However, few writings are based on concrete cases or on clinical experiences based on the mediation of video games. Based on clinical examples, this paper shows how much psychotherapy could gain from using the video game as a mediation. However, it also points out the need for reflection about a video game that would be a clinical material conceived by and for practitioners.
690 _acognitive remediation
690 _aautism
690 _atransference
690 _apsychodynamic therapy
690 _aimmersion
690 _avideo games
786 0 _nEnfances & Psy | o 55 | 2 | 2012-10-01 | p. 79-88 | 1286-5559
856 4 1 _uhttps://shs.cairn.info/journal-enfances-et-psy-2012-2-page-79?lang=en&redirect-ssocas=7080
999 _c476415
_d476415