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005 | 20250121064708.0 | ||
041 | _afre | ||
042 | _adc | ||
100 | 1 | 0 |
_aMissonnier, Sylvain _eauthor |
245 | 0 | 0 | _aSexuality, Affect, and Virtual Worlds: Beyond Reality |
260 | _c2012. | ||
500 | _a65 | ||
520 | _aThe community of psychical care specialists is skeptical about information and communication technologies. Many psychotherapists scotomize what their patients tell them about this essential side of themselves. They also project their negative and defensive preconceptions onto it. Video games are a stereotypical example: they are too often projective tests for specialists. Specialists denounce video games as sources of neurological disorders, addictions, and violence without real preliminary examinations. John’s clinical history contradicts this position of obscurantism. It also attempts to defend a true psychoanalytic psycho(patho)logy of our daily virtual reality. | ||
690 | _avirtual item relation | ||
690 | _avirtual reality | ||
690 | _aSecond Life | ||
690 | _aWorld of Warcraft | ||
690 | _avideo games | ||
786 | 0 | _nEnfances & Psy | o 55 | 2 | 2012-10-01 | p. 95-104 | 1286-5559 | |
856 | 4 | 1 | _uhttps://shs.cairn.info/journal-enfances-et-psy-2012-2-page-95?lang=en&redirect-ssocas=7080 |
999 |
_c476418 _d476418 |