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041 _afre
042 _adc
100 1 0 _aMissonnier, Sylvain
_eauthor
245 0 0 _aSexuality, Affect, and Virtual Worlds: Beyond Reality
260 _c2012.
500 _a65
520 _aThe community of psychical care specialists is skeptical about information and communication technologies. Many psychotherapists scotomize what their patients tell them about this essential side of themselves. They also project their negative and defensive preconceptions onto it. Video games are a stereotypical example: they are too often projective tests for specialists. Specialists denounce video games as sources of neurological disorders, addictions, and violence without real preliminary examinations. John’s clinical history contradicts this position of obscurantism. It also attempts to defend a true psychoanalytic psycho(patho)logy of our daily virtual reality.
690 _avirtual item relation
690 _avirtual reality
690 _aSecond Life
690 _aWorld of Warcraft
690 _avideo games
786 0 _nEnfances & Psy | o 55 | 2 | 2012-10-01 | p. 95-104 | 1286-5559
856 4 1 _uhttps://shs.cairn.info/journal-enfances-et-psy-2012-2-page-95?lang=en&redirect-ssocas=7080
999 _c476418
_d476418