000 01096cam a2200217 4500500
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041 _afre
042 _adc
100 1 0 _aChevaldonné, Yves
_eauthor
245 0 0 _aIntertextuality between Video Games, Literature, Film and Comics
260 _c2012.
500 _a35
520 _aChanging trends in literature, film, comics and video games are tending towards convergence, both in economic terms (multimedia versions of imaginary worlds) and artistically (reciprocal influences). Here we discuss these converging trends through an exploration of imaginary worlds from science fiction to heroic fantasy, from three different angles: the production system, the representations conveyed and aesthetic aspects.
690 _arepresentations
690 _aproduction methods
690 _aintertextuality
690 _acultural industries
690 _avideo games
786 0 _nHermès, La Revue | o 62 | 1 | 2012-04-01 | p. 115-121 | 0767-9513
856 4 1 _uhttps://shs.cairn.info/journal-hermes-la-revue-2012-1-page-115?lang=en&redirect-ssocas=7080
999 _c497727
_d497726