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041 _afre
042 _adc
100 1 0 _aGenvo, Sébastien
_eauthor
245 0 0 _aUnderstanding and Developing the Expressive Potential
260 _c2012.
500 _a37
520 _aOur study on the expressive potential of video games addresses a range of topical issues in both fundamental and “applied” research. This article offers material for reflection in both of these directions, by describing approaches for the development of a framework for analysing video games as a means of expression. We show how theoretical explorations in these directions can stem from design issues, taking the example of the Keys of a gamespace (KOAG) project, a game developed for PCs on an initiative from the author of this article.
690 _aexpressive game
690 _aplayability
690 _aprocedural rhetoric
690 _aplay ethos
786 0 _nHermès, La Revue | o 62 | 1 | 2012-04-01 | p. 127-133 | 0767-9513
856 4 1 _uhttps://shs.cairn.info/journal-hermes-la-revue-2012-1-page-127?lang=en&redirect-ssocas=7080
999 _c497729
_d497729