000 | 01163cam a2200205 4500500 | ||
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005 | 20250121081250.0 | ||
041 | _afre | ||
042 | _adc | ||
100 | 1 | 0 |
_aGenvo, Sébastien _eauthor |
245 | 0 | 0 | _aUnderstanding and Developing the Expressive Potential |
260 | _c2012. | ||
500 | _a37 | ||
520 | _aOur study on the expressive potential of video games addresses a range of topical issues in both fundamental and “applied” research. This article offers material for reflection in both of these directions, by describing approaches for the development of a framework for analysing video games as a means of expression. We show how theoretical explorations in these directions can stem from design issues, taking the example of the Keys of a gamespace (KOAG) project, a game developed for PCs on an initiative from the author of this article. | ||
690 | _aexpressive game | ||
690 | _aplayability | ||
690 | _aprocedural rhetoric | ||
690 | _aplay ethos | ||
786 | 0 | _nHermès, La Revue | o 62 | 1 | 2012-04-01 | p. 127-133 | 0767-9513 | |
856 | 4 | 1 | _uhttps://shs.cairn.info/journal-hermes-la-revue-2012-1-page-127?lang=en&redirect-ssocas=7080 |
999 |
_c497729 _d497729 |