000 01755cam a2200337 4500500
005 20250121102653.0
041 _afre
042 _adc
100 1 0 _aBravermann, Benjamin
_eauthor
700 1 0 _a Missonnier, Sylvain
_eauthor
700 1 0 _a Vlachopoulou, Xanthie
_eauthor
700 1 0 _a Cebula, Natalia
_eauthor
245 0 0 _aPlay and digital creation: proposal for a drawing test in virtual reality
260 _c2022.
500 _a16
520 _aOur work focuses on a free drawing test in virtual reality with adolescents hospitalised in psychiatry. We propose to explore the contributions of this device to the study of the patients’ psychic functioning. Our theoretical support will concern the notions of creation and projection, as well as research on digital mediations in adolescence. With the help of a clinical illustration, we want to highlight the possibilities of investing such an invitation to create in a virtual space that we consider to be in line with gaming and drawing events. The objective is to initiate reflections around this device in order to think about it afterwards in complementarity with a projective assessment while noting certain solicitations specific to the material.
690 _adrawing
690 _aplay
690 _aadolescence
690 _aprojection
690 _avirtual reality
690 _acreation
690 _adrawing
690 _aplay
690 _aadolescence
690 _aprojection
690 _avirtual reality
690 _acreation
786 0 _nPsychologie clinique et projective | o 31 | 1 | 2022-06-29 | p. 79-99 | 1265-5449
856 4 1 _uhttps://shs.cairn.info/journal-psychologie-clinique-et-projective-2022-1-page-79?lang=en&redirect-ssocas=7080
999 _c527552
_d527552