000 | 01194cam a2200169 4500500 | ||
---|---|---|---|
005 | 20250121105112.0 | ||
041 | _afre | ||
042 | _adc | ||
100 | 1 | 0 |
_aAllamano-Kessler, Renaud _eauthor |
700 | 1 | 0 |
_a Ouiakoub, Mohamed _eauthor |
245 | 0 | 0 | _aFrom a competitive pedagogical standard to a coopetitive pedagogical innovation in business games? |
260 | _c2024. | ||
500 | _a30 | ||
520 | _aThis article compares a classic business game representing a competitive standard and a competitive business game based on coopetitive pedagogical innovation within the context of a “Distribution” course at the Master’s level. The research will investigate how students perceive this innovative approach and its potential to yield new outcomes, potentially establishing itself as a new active pedagogical standard in competitive business games. The comparison will consider technical aspects and gather qualitative feedback from the students who were interviewed. | ||
786 | 0 | _nProjectics / Proyéctica / Projectique | o 39 | 3 | 2024-11-18 | p. 53-72 | 2031-9703 | |
856 | 4 | 1 | _uhttps://shs.cairn.info/journal-projectics-proyectica-projectique-2024-3-page-53?lang=en&redirect-ssocas=7080 |
999 |
_c533329 _d533329 |