000 | 00876cam a2200169 4500500 | ||
---|---|---|---|
005 | 20250121110957.0 | ||
041 | _afre | ||
042 | _adc | ||
100 | 1 | 0 |
_aGhirlanda, Luca _eauthor |
700 | 1 | 0 |
_a Bonato, Tommaso _eauthor |
245 | 0 | 0 | _aDigital mediation: A clinical study of a group of children |
260 | _c2020. | ||
500 | _a93 | ||
520 | _aA report on a group of troubled children in a day hospital whose care, under the hospital’s medical and psychological service, involves participating in a digital mediation group that uses video games. The group and the video games are visual aids that could be potential opportunities to “format” the patients’ “narrative void.” | ||
786 | 0 | _nPsychothérapies | 40 | 2 | 2020-06-18 | p. 115-120 | 0251-737X | |
856 | 4 | 1 | _uhttps://shs.cairn.info/journal-psychotherapies-2020-2-page-115?lang=en&redirect-ssocas=7080 |
999 |
_c538846 _d538846 |