000 | 00701cam a2200157 4500500 | ||
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005 | 20250121113034.0 | ||
041 | _afre | ||
042 | _adc | ||
100 | 1 | 0 |
_aServais, Olivier _eauthor |
245 | 0 | 0 | _aLoot, guild bank and stuff. Economy and social skills of video game guilds |
260 | _c2018. | ||
500 | _a64 | ||
520 | _aThis article is based on the intuition that contemporary videogame practices can be understood, particularly for massively multiplayer online role-playing games, based on the theory of gift. | ||
786 | 0 | _nRevue du MAUSS | o 52 | 2 | 2018-09-27 | p. 215-226 | 1247-4819 | |
856 | 4 | 1 | _uhttps://shs.cairn.info/journal-revue-du-mauss-2018-2-page-215?lang=en&redirect-ssocas=7080 |
999 |
_c543667 _d543667 |