000 00701cam a2200157 4500500
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041 _afre
042 _adc
100 1 0 _aServais, Olivier
_eauthor
245 0 0 _aLoot, guild bank and stuff. Economy and social skills of video game guilds
260 _c2018.
500 _a64
520 _aThis article is based on the intuition that contemporary videogame practices can be understood, particularly for massively multiplayer online role-playing games, based on the theory of gift.
786 0 _nRevue du MAUSS | o 52 | 2 | 2018-09-27 | p. 215-226 | 1247-4819
856 4 1 _uhttps://shs.cairn.info/journal-revue-du-mauss-2018-2-page-215?lang=en&redirect-ssocas=7080
999 _c543667
_d543667