000 | 02964cam a2200277zu 4500 | ||
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001 | 88842927 | ||
003 | FRCYB88842927 | ||
005 | 20250107215844.0 | ||
006 | m o d | ||
007 | cr un | ||
008 | 250107s2017 fr | o|||||0|0|||eng d | ||
020 | _a9781786460851 | ||
035 | _aFRCYB88842927 | ||
040 |
_aFR-PaCSA _ben _c _erda |
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100 | 1 | _aVroegop, Dennis | |
245 | 0 | 1 |
_aMicrosoft HoloLens Developer's Guide _c['Vroegop, Dennis'] |
264 | 1 |
_bPackt Publishing _c2017 |
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300 | _a p. | ||
336 |
_btxt _2rdacontent |
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337 |
_bc _2rdamdedia |
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338 |
_bc _2rdacarrier |
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650 | 0 | _a | |
700 | 0 | _aVroegop, Dennis | |
856 | 4 | 0 |
_2Cyberlibris _uhttps://international.scholarvox.com/netsen/book/88842927 _qtext/html _a |
520 | _aTransform the ways you communicate, create, collaborate, and explore using Microsoft HoloLensAbout This BookCreate immersive augmented reality apps for Microsoft HoloLens from scratchLeverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-likeExplore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens appWho This Book Is ForIf you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C# is assumed.What You Will LearnDesign an app for HoloLens that is feasible and attractive to useAdd gestures and interact with themCreate sounds in the app and place them in a 3D spaceUse voice generation and voice recognition to make your apps more lifelikeInteract with the physical environment to place holograms on top of physical objectsCompare HoloLens with the other products and know how to use its strengthsUse assets from third parties to enrich our appIn DetailHoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want.Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model.Style and approachThis book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens. | ||
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