000 01608cam a2200277zu 4500
001 88852737
003 FRCYB88852737
005 20250107224713.0
006 m o d
007 cr un
008 250107s2015 fr | o|||||0|0|||eng d
020 _a9781784390655
035 _aFRCYB88852737
040 _aFR-PaCSA
_ben
_c
_erda
100 1 _aThorn, Alan
245 0 1 _aMastering Unity Scripting
_c['Thorn, Alan']
264 1 _bPackt Publishing
_c2015
300 _a p.
336 _btxt
_2rdacontent
337 _bc
_2rdamdedia
338 _bc
_2rdacarrier
650 0 _a
700 0 _aThorn, Alan
856 4 0 _2Cyberlibris
_uhttps://international.scholarvox.com/netsen/book/88852737
_qtext/html
_a
520 _aThis book is an easy-to-follow guide that introduces you to advanced tips and techniques to code Unity games in C#. Using practical and hands-on examples across ten comprehensive chapters, you'll learn how C# can be applied creatively to build professional-grade games that sell.You will be able to create impressive Artificial Intelligence for enemy characters, customize camera rendering for postprocess effects, and improve scene management by understanding component-based architecture. In addition, you will have an in-depth look at the .NET classes used to increase program reliability, see how to process datasets such as CSV files, and understand how to run advanced queries on data. By the end of this book, you'll become a powerful Unity developer, equipped with plenty of tools and techniques to quickly and effectively develop merchantable games.
999 _c69004
_d69004