000 01794cam a2200277zu 4500
001 88853114
003 FRCYB88853114
005 20250107225155.0
006 m o d
007 cr un
008 250107s2015 fr | o|||||0|0|||eng d
020 _a9781785286018
035 _aFRCYB88853114
040 _aFR-PaCSA
_ben
_c
_erda
100 1 _aSewell, Brenden
245 0 1 _aBlueprints Visual Scripting for Unreal Engine
_c['Sewell, Brenden']
264 1 _bPackt Publishing
_c2015
300 _a p.
336 _btxt
_2rdacontent
337 _bc
_2rdamdedia
338 _bc
_2rdacarrier
650 0 _a
700 0 _aSewell, Brenden
856 4 0 _2Cyberlibris
_uhttps://international.scholarvox.com/netsen/book/88853114
_qtext/html
_a
520 _aBlueprints Visual Scripting for Unreal Engine is a step-by-step approach to building a fully functional game, one system at a time. Starting with a basic First Person Shooter template, each chapter will extend the prototype to create an increasingly complex and robust game experience. You will progress from creating basic shooting mechanics to gradually more complex systems that will generate user interface elements and intelligent enemy behavior. Focusing on universally applicable skills, the expertise you will develop in utilizing Blueprints can translate to other types of genres.By the time you finish the book, you will have a fully functional First Person Shooter game and the skills necessary to expand on the game to develop an entertaining, memorable experience for your players.From making customizations to player movement to creating new AI and game mechanics from scratch, you will discover everything you need to know to get started with game development using Blueprints and Unreal Engine 4.
999 _c69430
_d69430