000 03217cam a2200289zu 4500
001 88939709
003 FRCYB88939709
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006 m o d
007 cr un
008 250108s2022 fr | o|||||0|0|||eng d
020 _a9789355512284
035 _aFRCYB88939709
040 _aFR-PaCSA
_ben
_c
_erda
100 1 _aJog, Tejaswini
245 0 1 _aJava 9.0 to 17.0 Cookbook
_bA Roadmap with Instructions for the Effective Implementation of Features, Codes, and Programs (English Edition)
_c['Jog, Tejaswini', 'Jog, Mandar']
264 1 _bBPB Publications
_c2022
300 _a p.
336 _btxt
_2rdacontent
337 _bc
_2rdamdedia
338 _bc
_2rdacarrier
650 0 _a
700 0 _aJog, Tejaswini
700 0 _aJog, Mandar
856 4 0 _2Cyberlibris
_uhttps://international.scholarvox.com/netsen/book/88939709
_qtext/html
_a
520 _aDevelop Your Own Game Using Unreal Engine 5Key Features? Learn how to use compatible engine templates for developing custom scenarios.? Make a simple third-person game using the core features of Unreal Engine 5.? Get familiar with the advanced concepts such as Game Objects and Audio Engine.DescriptionUnreal Engine 5 is the latest game development engine released by Epic Games. This book is a learning path for beginners and professionals who want to use Unreal Engine 5 for game development.This book starts with the basic setup of Unreal Engine 5 and shows how to create fundamental objects of a game. After a quick review of mathematics used in game design, the book helps you to explore and work with Unreal Editor, the main environment for debugging and developing an app. It then explains how to develop a third-person game and customise game objects within the game. Furthermore, it will help you learn how to use data structures, implement event and event dispatchers, and user interfaces, and handle users' input data. Towards the end, you will learn how to interact with the game objects and develop audio and shaders in the game.By the end of this book, you will be able to develop your own games using Unreal Engine 5.What you will learn? Learn how to make Meta sounds in Unreal Engine 5.? Work with an advanced level of programming blueprints which is ‘Event Handling’ and ‘Interface’.? Understand how data-driven animation works in Unreal Engine 5.? Get familiar with the advanced aspects of Game Objects, including more components with their own functionalities/events.? Use the Unreal Engine 5 audio engine and develop audio code for the game.Who this book is forIf you are a beginner and want to develop your first game using Unreal Engine, then this book is for you. It is also for game developers who use Unity as the main game engine and now would like to switch to Unreal Engine 5.Table of Contents1. What is Unreal Engine?2. Math for Game Design3. Editor Basics and Epic Launcher4. Using Blueprints5. Project Templates and User Interaction6. Game Objects and Materials7. Simple Data8. Interfaces and Event Handling9. Data Processing (Enum, Struct, Map, Data Tables) and Animation Instances10. Game Objects (Advanced) and Serialisation11. Audio and Particles12. Packaging
999 _c76487
_d76487