000 03342cam a2200277zu 4500
001 88946746
003 FRCYB88946746
005 20250108002408.0
006 m o d
007 cr un
008 250108s2023 fr | o|||||0|0|||eng d
020 _a9781804610404
035 _aFRCYB88946746
040 _aFR-PaCSA
_ben
_c
_erda
100 1 _aBradfield, Chris
245 0 1 _aGodot 4 Game Development Projects
_bBuild five cross-platform 2D and 3D games using one of the most powerful open source game engines
_c['Bradfield, Chris']
264 1 _bPackt Publishing
_c2023
300 _a p.
336 _btxt
_2rdacontent
337 _bc
_2rdamdedia
338 _bc
_2rdacarrier
650 0 _a
700 0 _aBradfield, Chris
856 4 0 _2Cyberlibris
_uhttps://international.scholarvox.com/netsen/book/88946746
_qtext/html
_a
520 _aLearn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0Key FeaturesMaster the art of developing cross-platform gamesHarness the power of Godot's node and scene system to design robust and reusable game objectsEffortlessly and effectively integrate Blender into Godot to create powerful 3D gamesBook DescriptionThe Godot 4 Game Development Projects book introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this user-friendly book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with more emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills by showing you how to create small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover important game development techniques that you can apply to your own projects. Using a straightforward, step-by-step approach and practical examples, this Godot book covers everything from the absolute basics to sophisticated game physics, animations, and much more. Upon completing the final project, you’ll have a strong foundation for future success with Godot 4.0 and be ready to develop a variety of games and game systems.What you will learnIf you’re new to Godot, get started with the game engine and editorLearn about the new features of Godot 4.0Build games in 2D and 3D using design and coding best practicesUse Godot’s node and scene system to design robust, reusable game objectsUse GDScript, Godot’s built-in scripting language, to create complex game systemsImplement user interfaces to display informationCreate visual effects to spice up your gamePublish your game to desktop and mobile platformsWho this book is forThis book is for game developers at any stage, whether you’re a beginner looking for an introduction or an experienced programmer aiming to delve into game creation using Godot Engine 4.0. It will serve as a valuable resource for newcomers to the realm of game development, while also offering a wealth of insights to experienced developers. Prior programming experience is a prerequisite.
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