000 02265cam a2200301zu 4500
001 88949098
003 FRCYB88949098
005 20250108002843.0
006 m o d
007 cr un
008 250108s2014 fr | o|||||0|0|||eng d
020 _a9781683922544
035 _aFRCYB88949098
040 _aFR-PaCSA
_ben
_c
_erda
100 1 _aKopec, Danny
245 0 1 _aArtificial Intelligence Problems and Their Solutions
_c['Kopec, Danny', 'Shetty, Shweta', 'Pileggi, Christopher']
264 1 _bMercury Learning and Information
_c2014
300 _a p.
336 _btxt
_2rdacontent
337 _bc
_2rdamdedia
338 _bc
_2rdacarrier
650 0 _a
700 0 _aKopec, Danny
700 0 _aShetty, Shweta
700 0 _aPileggi, Christopher
856 4 0 _2Cyberlibris
_uhttps://international.scholarvox.com/netsen/book/88949098
_qtext/html
_a
520 _aThis book lends insight into solving some well-known AI problems using the most efficient methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem: 1) a precise description of a well-known AI problem coupled with an effective graphical representation; 2) discussion of possible approaches to solving each problem; 3) identifying and presenting the best known human solution to each problem; 4) evaluation and discussion of the Human Window aspects for the best solution; 5) a playability site where students can exercise the process of developing their solutions, as well as “experiencing” the best solution; 6) code or pseudo-code implementing the solution algorithm, and 7) academic references for each problem. Features: Addresses AI problems well known to computer science and mathematics students from a number of perspectives Covers classic AI problems such as Twelve Coins, Red Donkey, Cryptarithms, Rubik’s Cube, Missionaries/Cannibals, Knight’s Tour, Monty Hall, and more Includes a companion CD-ROM with source code, solutions, figures, and more Includes playability sites where students can exercise the process of developing their solutions Describes problem-solving methods which may be applied to many problem situations
999 _c78091
_d78091