Therapeutic mediation in The Sims video game (notice n° 477113)

détails MARC
000 -LEADER
fixed length control field 01068cam a2200241 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250121065013.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Gillet, Guillaume
Relator term author
245 00 - TITLE STATEMENT
Title Therapeutic mediation in The Sims video game
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2020.<br/>
500 ## - GENERAL NOTE
General note 37
520 ## - SUMMARY, ETC.
Summary, etc. In this article the author uses a psychodynamic approach to look at some specificities of video game mediation in a therapeutic group with adolescents. After describing the framework/setting, we present clinical material on the basis of which we identify a polymorphous associativity based on plural modalities of symbolization, before going on to highlight some specific characteristics of video gaming.
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786 0# - DATA SOURCE ENTRY
Note Enfances & Psy | o 85 | 1 | 2020-06-16 | p. 130-139 | 1286-5559
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-enfances-et-psy-2020-1-page-130?lang=en&redirect-ssocas=7080">https://shs.cairn.info/journal-enfances-et-psy-2020-1-page-130?lang=en&redirect-ssocas=7080</a>

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