Organizing and exploiting players’ labour (notice n° 548808)

détails MARC
000 -LEADER
fixed length control field 01509cam a2200205 4500500
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20250121115357.0
041 ## - LANGUAGE CODE
Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Cocq, Mathieu
Relator term author
245 00 - TITLE STATEMENT
Title Organizing and exploiting players’ labour
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2019.<br/>
500 ## - GENERAL NOTE
General note 90
520 ## - SUMMARY, ETC.
Summary, etc. The digital economy is characterized by the emergence of new forms of production and innovative business models built around active contributions by users. The video game industry is a particularly interesting field of study in this regard – albeit one that is difficult to access. Our contention is that the gaming industry is becoming a service-based industry, and its business models tend to rely on building, managing and exploiting gaming communities. One key element is to understand the extent to which firms help build such communities. This article is based on a long-term field study and analyses how one firm organizes this relationship with its player base. The firm’s strategy, its formal organization of players’ involvement, as well as the conflicts that arise between the firm and its player base, are analysed. The present case study offers a stimulating perspective to understand the evolution of the gaming industry.
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element conflict
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element community
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element service
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element video games
786 0# - DATA SOURCE ENTRY
Note Réseaux | o 213 | 1 | 2019-03-21 | p. 111-137 | 0751-7971
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/journal-reseaux-2019-1-page-111?lang=en&redirect-ssocas=7080">https://shs.cairn.info/journal-reseaux-2019-1-page-111?lang=en&redirect-ssocas=7080</a>

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