Organizing and exploiting players’ labour (notice n° 548808)
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fixed length control field | 01509cam a2200205 4500500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250121115357.0 |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | fre |
042 ## - AUTHENTICATION CODE | |
Authentication code | dc |
100 10 - MAIN ENTRY--PERSONAL NAME | |
Personal name | Cocq, Mathieu |
Relator term | author |
245 00 - TITLE STATEMENT | |
Title | Organizing and exploiting players’ labour |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Date of publication, distribution, etc. | 2019.<br/> |
500 ## - GENERAL NOTE | |
General note | 90 |
520 ## - SUMMARY, ETC. | |
Summary, etc. | The digital economy is characterized by the emergence of new forms of production and innovative business models built around active contributions by users. The video game industry is a particularly interesting field of study in this regard – albeit one that is difficult to access. Our contention is that the gaming industry is becoming a service-based industry, and its business models tend to rely on building, managing and exploiting gaming communities. One key element is to understand the extent to which firms help build such communities. This article is based on a long-term field study and analyses how one firm organizes this relationship with its player base. The firm’s strategy, its formal organization of players’ involvement, as well as the conflicts that arise between the firm and its player base, are analysed. The present case study offers a stimulating perspective to understand the evolution of the gaming industry. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | conflict |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | community |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | service |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | video games |
786 0# - DATA SOURCE ENTRY | |
Note | Réseaux | o 213 | 1 | 2019-03-21 | p. 111-137 | 0751-7971 |
856 41 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://shs.cairn.info/journal-reseaux-2019-1-page-111?lang=en&redirect-ssocas=7080">https://shs.cairn.info/journal-reseaux-2019-1-page-111?lang=en&redirect-ssocas=7080</a> |
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Réseaux sociaux