Image de Google Jackets
Vue normale Vue MARC vue ISBD

Organizing and exploiting players’ labour

Par : Type de matériel : TexteTexteLangue : français Détails de publication : 2019. Sujet(s) : Ressources en ligne : Abrégé : The digital economy is characterized by the emergence of new forms of production and innovative business models built around active contributions by users. The video game industry is a particularly interesting field of study in this regard – albeit one that is difficult to access. Our contention is that the gaming industry is becoming a service-based industry, and its business models tend to rely on building, managing and exploiting gaming communities. One key element is to understand the extent to which firms help build such communities. This article is based on a long-term field study and analyses how one firm organizes this relationship with its player base. The firm’s strategy, its formal organization of players’ involvement, as well as the conflicts that arise between the firm and its player base, are analysed. The present case study offers a stimulating perspective to understand the evolution of the gaming industry.
Tags de cette bibliothèque : Pas de tags pour ce titre. Connectez-vous pour ajouter des tags.
Evaluations
    Classement moyen : 0.0 (0 votes)
Nous n'avons pas d'exemplaire de ce document

90

The digital economy is characterized by the emergence of new forms of production and innovative business models built around active contributions by users. The video game industry is a particularly interesting field of study in this regard – albeit one that is difficult to access. Our contention is that the gaming industry is becoming a service-based industry, and its business models tend to rely on building, managing and exploiting gaming communities. One key element is to understand the extent to which firms help build such communities. This article is based on a long-term field study and analyses how one firm organizes this relationship with its player base. The firm’s strategy, its formal organization of players’ involvement, as well as the conflicts that arise between the firm and its player base, are analysed. The present case study offers a stimulating perspective to understand the evolution of the gaming industry.

PLUDOC

PLUDOC est la plateforme unique et centralisée de gestion des bibliothèques physiques et numériques de Guinée administré par le CEDUST. Elle est la plus grande base de données de ressources documentaires pour les Étudiants, Enseignants chercheurs et Chercheurs de Guinée.

Adresse

627 919 101/664 919 101

25 boulevard du commerce
Kaloum, Conakry, Guinée

Réseaux sociaux

Powered by Netsen Group @ 2025