Une figure du double numérique : l'avatar (notice n° 660962)
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fixed length control field | 02921cam a2200349 4500500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250121192442.0 |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | fre |
042 ## - AUTHENTICATION CODE | |
Authentication code | dc |
100 10 - MAIN ENTRY--PERSONAL NAME | |
Personal name | Beau, Frank |
Relator term | author |
245 00 - TITLE STATEMENT | |
Title | Une figure du double numérique : l'avatar |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Date of publication, distribution, etc. | 2009.<br/> |
500 ## - GENERAL NOTE | |
General note | 81 |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Qu’ils soient en ligne ou hors ligne, les mondes virtuels cristallisent nombre d’espoirs, de craintes, de fantasmes liés à l’innovation technologique, à la gestion et aux formes de l’identité contemporaine, et à l’évolution des médias de communication. Les emplois désordonnés de la notion d’avatar et les projections associées témoignent des paradoxes à l’œuvre dès lors que l’on tente de comprendre des pratiques et des technologies nouvelles.Mais l’avatar ne représentant qu’une partie du mode opératoire d’une personne dans un monde virtuel, il conviendra, dans une approche systémique, de préciser l’étendue de la présence du sujet dans ces mondes pour mieux informer la notion de données personnelles dans ce contexte spécifique. Comment ces identités et données virtuelles sont-elles gérées, traitées, appréhendées individuellement et collectivement, tant par les internautes que par les acteurs techniques et industriels ? |
520 ## - SUMMARY, ETC. | |
Summary, etc. | The Avatar as a Digital DoubleVirtual worlds, whether multiplayer online games or three-dimensional virtual worlds like Second Life, crystallize a multitude of hopes, fears and fantasies that are linked with technological innovation, with contemporary forms of identity and their management, and with developments in communication media. Today’s unregulated uses of the avatar concept and associated projections reveal the paradoxes that arise when we attempt to understand new practices and technologies.However, the avatar only partially represents the way people function in a digital world, and any systemic study therefore needs to specify the extent of the subject’s presence in a virtual world, in order to give a clearer idea of what is personal data in this specific context. How are these virtual identities and items of information managed, treated and individually and collectively apprehended, by Web surfers themselves and by the technical and industrial spheres concerned? |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | simulateurs de vie |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | jeux vidéo |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | avatar |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | identité |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | média |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | jeux de rôle en ligne |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | communication |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | identity |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | second life |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | media |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | avatar |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | large-scale online multiplayer games |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | communication |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | video games |
700 10 - ADDED ENTRY--PERSONAL NAME | |
Personal name | Deseilligny, Oriane |
Relator term | author |
786 0# - DATA SOURCE ENTRY | |
Note | Hermès, La Revue | 53 | 1 | 2009-04-01 | p. 41-47 | 0767-9513 |
856 41 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://shs.cairn.info/revue-hermes-la-revue-2009-1-page-41?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-hermes-la-revue-2009-1-page-41?lang=fr&redirect-ssocas=7080</a> |
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