De la science-fiction à l’innovation technoscientifique : le cas des casques de réalité virtuelle (notice n° 677652)
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fixed length control field | 03019cam a2200289 4500500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250121202019.0 |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | fre |
042 ## - AUTHENTICATION CODE | |
Authentication code | dc |
100 10 - MAIN ENTRY--PERSONAL NAME | |
Personal name | Michaud, Thomas |
Relator term | author |
245 00 - TITLE STATEMENT | |
Title | De la science-fiction à l’innovation technoscientifique : le cas des casques de réalité virtuelle |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Date of publication, distribution, etc. | 2017.<br/> |
500 ## - GENERAL NOTE | |
General note | 80 |
520 ## - SUMMARY, ETC. | |
Summary, etc. | La commercialisation des casques de réalité virtuelle est un enjeu important au niveau technique, économique ou imaginaire. Depuis les années 1980, des artistes imaginent l’immersion de l’Humanité dans des mondes virtuels grâce à des casques et des combinaisons reproduisant la sensation de réalité. Cet article s’intéresse à deux œuvres de science-fiction qui inspirent les concepteurs de mondes virtuels. Il s’agit de montrer les rapports des innovateurs à cet imaginaire et de concevoir les technosciences comme un système l’utilisant à des fins de rentabilité. Si l’imaginaire est difficilement gérable, il joue un rôle non négligeable dans la construction des marchés de consommateurs, notamment en utilisant le placement de produits utopiques destinés aux leaders d’imaginaires dont la fonction sociétale est d’accompagner la diffusion et de stimuler le désir d’innovations. À travers la lecture de Player One (2011), d’Ernest Cline, et du Samourai virtuel (1992), de Neal Stephenson, la question du rôle de l’imaginaire dans le processus d’innovation des technologies du virtuel sera posée.Codes JEL : L26, M15 |
520 ## - SUMMARY, ETC. | |
Summary, etc. | The commercialization of virtual reality headsets is an important technical, economic, and imaginary stake. Since the 1980s, artists have imagined the immersion of Humanity in virtual worlds thanks to headsets and haptic suits. This article focuses on two science fiction novels that have inspired creators of virtual worlds: Ernest Cline, Ready Player One (2010) and Neal Stephenson, Snow Crash (1992). The links between this imaginary and engineers are established, with a special interest on the specific use of technical imaginary by the technoscientific system. Indeed, this imaginary plays an important role in the construction of consumers markets, partly through an utopian products placement common to a lot of science fiction movies and novels. The question of the role of imaginary in the process of innovation of virtual reality technologies is central to understand how this technoscientific field works and stimulates leaders of imaginary.JEL Codes: L26, M15 |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | science-fiction |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | imaginaire |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | technologies utopiques |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | casques de réalité virtuelle |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | innovation |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | virtual reality headsets |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | utopian technologies |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | science fiction |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | innovation |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | imaginary |
786 0# - DATA SOURCE ENTRY | |
Note | Innovations | 52 | 1 | 2017-01-20 | p. 43-61 | 1267-4982 |
856 41 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://shs.cairn.info/revue-innovations-2017-1-page-43?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-innovations-2017-1-page-43?lang=fr&redirect-ssocas=7080</a> |
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