Jeux vidéo : entre groupalités et capacité à être seul en période de confinement (notice n° 765016)
[ vue normale ]
000 -LEADER | |
---|---|
fixed length control field | 02002cam a2200325 4500500 |
005 - DATE AND TIME OF LATEST TRANSACTION | |
control field | 20250123103810.0 |
041 ## - LANGUAGE CODE | |
Language code of text/sound track or separate title | fre |
042 ## - AUTHENTICATION CODE | |
Authentication code | dc |
100 10 - MAIN ENTRY--PERSONAL NAME | |
Personal name | Haza, Marion |
Relator term | author |
245 00 - TITLE STATEMENT | |
Title | Jeux vidéo : entre groupalités et capacité à être seul en période de confinement |
260 ## - PUBLICATION, DISTRIBUTION, ETC. | |
Date of publication, distribution, etc. | 2021.<br/> |
500 ## - GENERAL NOTE | |
General note | 64 |
520 ## - SUMMARY, ETC. | |
Summary, etc. | Les auteurs repèrent les enjeux du numérique durant l’ère COVID. Ces praticiens du numérique soignant rassemblés via les réseaux sociaux montrent comment le numérique permet d’établir des relations groupales créatives, tant chez les professionnels que chez les gamers. À partir d’une recherche menée en ligne depuis le premier confinement, ils perçoivent comment la pratique des jeux vidéo est venue générer des liens sociaux, permettant évasion, sortie d’isolement physique, mais renvoyant également à la capacité d’être seul. |
520 ## - SUMMARY, ETC. | |
Summary, etc. | The authors identify digital issues during the COVID era. These digital healthcare practitioners brought together via social networks show how digital technology enables creative group relationships to be established, both among professionals and gamers. From research conducted online since the first confinement, they perceive how the practice of video games has generated social ties, allowing escape, exit from physical isolation, but also referring to the ability to be alone. |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | numérique |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | soin |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | lien |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | jeux vidéo |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | confinement |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | care |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | lockdown |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | social links |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | digital |
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN) | |
Topical term or geographic name as entry element | video games |
700 10 - ADDED ENTRY--PERSONAL NAME | |
Personal name | Barsi, Antoine |
Relator term | author |
700 10 - ADDED ENTRY--PERSONAL NAME | |
Personal name | Berthier, Bruno |
Relator term | author |
700 10 - ADDED ENTRY--PERSONAL NAME | |
Personal name | Hung, Milan |
Relator term | author |
786 0# - DATA SOURCE ENTRY | |
Note | Nouvelle Revue de l'Enfance et de l'Adolescence | 5 | 2 | 2021-11-08 | p. 77-91 | 2644-9633 |
856 41 - ELECTRONIC LOCATION AND ACCESS | |
Uniform Resource Identifier | <a href="https://shs.cairn.info/revue-nouvelle-revue-de-l-enfance-et-de-l-adolescence-2021-2-page-77?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-nouvelle-revue-de-l-enfance-et-de-l-adolescence-2021-2-page-77?lang=fr&redirect-ssocas=7080</a> |
Pas d'exemplaire disponible.
Réseaux sociaux