Désir d'intersubjectivité dans les jeux vidéo : entre auto-empathie virtuelle et relations interpersonnelles réelles (notice n° 805677)

détails MARC
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Language code of text/sound track or separate title fre
042 ## - AUTHENTICATION CODE
Authentication code dc
100 10 - MAIN ENTRY--PERSONAL NAME
Personal name Tordo, Frédéric
Relator term author
245 00 - TITLE STATEMENT
Title Désir d'intersubjectivité dans les jeux vidéo : entre auto-empathie virtuelle et relations interpersonnelles réelles
260 ## - PUBLICATION, DISTRIBUTION, ETC.
Date of publication, distribution, etc. 2011.<br/>
500 ## - GENERAL NOTE
General note 90
520 ## - SUMMARY, ETC.
Summary, etc. RésuméAlors que l’on parle régulièrement de l’effacement du corps dans les jeux vidéo au profit d’uniques stimulations sensorielles, l’avatar, au contraire, apparaît comme un véhicule d’action résonant qui engage la propre corporéité du joueur. Cette motricité-action, qui simule le système de représentation d’action, se trouve engagée dans un processus d’auto-empathie virtuelle au travers d’éprouvés corporels ressentis par le joueur. S’adjoint, dans les mondes persistants, un véritable trafic intersubjectif entre les personnages-joueurs, où l’autre virtuel est un déjà-existant. Le joueur dépendant ou excessif serait celui chez qui le désir intersubjectif ne parvient plus à se porter vers un autre joueur, privilégiant les interactions sensori-motrices, dans une indifférenciation progressive des types d’objets virtuels.
520 ## - SUMMARY, ETC.
Summary, etc. While it is routinely said that the body disappears in the video game for the sole benefit of sensory stimulations, the avatar, on the contrary, appears as a vehicle of action which engages the player’s own corporeity. This action-motricity, which simulates the system of representation of action, is engaged in a process of virtual auto-empathy through corporal sensations felt by the player. A real intersubjective traffic between the characters-players is added, in the persistent worlds, where the virtual other is an already-existing. The dependent or excessive player would be the one to whom the intersubjective desire no longer succeed in going towards another player, preferring sensori-motor interactions, in a progressive indifferentiation of types of virtual objects.
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Topical term or geographic name as entry element perception
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Topical term or geographic name as entry element addiction
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Topical term or geographic name as entry element dépendance
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element internet
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element image du corps
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element relation
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element intersubjectivité
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element affectivité
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element MMORPG
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element corps
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element activité ludique
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element auto-empathie
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element image de soi
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Topical term or geographic name as entry element dependence
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element body
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element perception
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element intersubjectivity
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element persistent worlds
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element body image
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element MMORPG
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element Internet
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element relationship
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element auto-empathy
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element play activity
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element affectivity
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element self image
690 ## - LOCAL SUBJECT ADDED ENTRY--TOPICAL TERM (OCLC, RLIN)
Topical term or geographic name as entry element video games
786 0# - DATA SOURCE ENTRY
Note Psychotropes | 16 | 3 | 2011-01-24 | p. 179-191 | 1245-2092
856 41 - ELECTRONIC LOCATION AND ACCESS
Uniform Resource Identifier <a href="https://shs.cairn.info/revue-psychotropes-2010-3-page-179?lang=fr&redirect-ssocas=7080">https://shs.cairn.info/revue-psychotropes-2010-3-page-179?lang=fr&redirect-ssocas=7080</a>

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