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Artificial Intelligence Problems and Their Solutions ['Kopec, Danny', 'Shetty, Shweta', 'Pileggi, Christopher']

Par : Contributeur(s) : Type de matériel : TexteTexteÉditeur : Mercury Learning and Information 2014Description : pType de contenu :
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  • 9781683922544
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Ressources en ligne : Abrégé : This book lends insight into solving some well-known AI problems using the most efficient methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem: 1) a precise description of a well-known AI problem coupled with an effective graphical representation; 2) discussion of possible approaches to solving each problem; 3) identifying and presenting the best known human solution to each problem; 4) evaluation and discussion of the Human Window aspects for the best solution; 5) a playability site where students can exercise the process of developing their solutions, as well as “experiencing” the best solution; 6) code or pseudo-code implementing the solution algorithm, and 7) academic references for each problem. Features: Addresses AI problems well known to computer science and mathematics students from a number of perspectives Covers classic AI problems such as Twelve Coins, Red Donkey, Cryptarithms, Rubik’s Cube, Missionaries/Cannibals, Knight’s Tour, Monty Hall, and more Includes a companion CD-ROM with source code, solutions, figures, and more Includes playability sites where students can exercise the process of developing their solutions Describes problem-solving methods which may be applied to many problem situations
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This book lends insight into solving some well-known AI problems using the most efficient methods by humans and computers. The book discusses the importance of developing critical-thinking methods and skills, and develops a consistent approach toward each problem: 1) a precise description of a well-known AI problem coupled with an effective graphical representation; 2) discussion of possible approaches to solving each problem; 3) identifying and presenting the best known human solution to each problem; 4) evaluation and discussion of the Human Window aspects for the best solution; 5) a playability site where students can exercise the process of developing their solutions, as well as “experiencing” the best solution; 6) code or pseudo-code implementing the solution algorithm, and 7) academic references for each problem. Features: Addresses AI problems well known to computer science and mathematics students from a number of perspectives Covers classic AI problems such as Twelve Coins, Red Donkey, Cryptarithms, Rubik’s Cube, Missionaries/Cannibals, Knight’s Tour, Monty Hall, and more Includes a companion CD-ROM with source code, solutions, figures, and more Includes playability sites where students can exercise the process of developing their solutions Describes problem-solving methods which may be applied to many problem situations

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